CLAIRE ENGVALL - GAME DESIGNER           GAMES AND PROTOTYPES           LEVEL DESIGN           NARRATIVE DESIGN           ABOUT ME
COURSEWORK RELATED TO GAME MECHANIC PSYCHOLOGY
Aesthetics and Philosophy of Play
How the mechanics of games evoke specific feelings and invite various methods of play.

Lit, Film, and Video Games
How the mechanics of each medium create the intended experience.

Intro to Game Design
How to design enjoyable game mechanics and systems.
Video Game Storytelling
How mechanics in games contribute to the narrative as metaphor.

Storycrafting for Games
How to make a game that tells a good story.

Advanced Video Game Storytelling
How the form a game creates the intended experience.

Psychology of Games
How game systems result in the player enacting intended behavioral outcomes.
GAMES THAT INSPIRE ME MECHANICALLY
How the spell mechanic turned typing into the way you traverse the environment and made for skill-based combat encounters.
How Lewis's story divides the mechanics between two sides of the controller, literally putting you in his shoes.
How the limitless head-hopping mechanics support the game's message that all organisms are equal.
How the radio dial mechanic has the player making choices without even realizing it.
How a single mechanic with the joystick can be carried through a nine hour game and be kept interesting through use in a variety of ways, from matching note colors to input a code to redirecting the wings to steering a ship to turn a clock to progress and reverse time.
How the way the player interacts with the game reveals the player's own personality and instinctual behavior.