I begin brainstorming ways to address that educational topic in mission format. Flagship missions typically culminate in a mini game that reinforces the mission's lesson through gameplay. The mission's narrative and gameplay are heavily intertwined and this brainstorm often encompasses both.
I take the extra time at this step to archive the surface-level options and dig for gameplay ideas that require the player to physically
perform the skill as the solution to the mission. For example, two gameplay ideas for the current "What is a leader?" mission:
- The player must fetch Chanchito's megaphone so he can address and inspire his wrestling team.
- The player must choose between encouraging and commanding dialogue options to cheer on the wrestling team themselves.
The first is narratively sound and achieves the objectives. However, the second is much more engaging and effective. The player must embody the leadership role themselves. In doing so, they are more likely to walk away with an understanding of the skill and come back for more. The second option is not more complicated to develop than the first. While ideas like the first are easy to come by, I strive to achieve the second with all of my missions.
When I have several different ideas that are ready for evaluation, I meet with the Creative Director and
pitch each idea. We discuss and settle on the situation that moves forward.