CLAIRE ENGVALL - GAME DESIGNER           GAMES AND PROTOTYPES           LEVEL DESIGN           NARRATIVE DESIGN           ABOUT ME
Inspired by the science of memory loss through re-encoding every time you recall a memory.
Play as a man telling the story of his high school prom at different points in his life and watch as the details fade with each recollection.
DETAILS
Platform: PC
Engine: Unity
Team Size: 4
Development Time: 4 months
DESIGNER, PRODUCER

DESIGNER

  • Drove the game's creative vision and execution for systems and levels
  • Wrote narrative structure, character dialogue, and player character's interior monologue
  • Implemented movement and dialogue mechanics in Unity Engine

 

PRODUCER

  • Outlined overall goals for the completed project
  • Broke down goals into four sprint timelines
  • Created task lists for team members by priority
  • Answered questions and provided technical support for team