Scorched Keep is the second game I ever made, yet it still appears in my portfolio. I am incredibly proud of my work for this game, and it is a giant leap from my very first game project that I completed merely a month before this one (If you're curious, you can find my first ever game
here). Within the game jam's two week timeline, I simultaneously learned from the ground up how to script each system at the same time as implementing it.
About halfway through development, I was able to switch from referencing GDScript's documentation or tutorials with my questions and instead had the intuition to know where to begin implementing what I needed. By the end of this project, I truly felt like I had a grasp of how game engines function, which became invaluable when I began working with game teams later that year.